A tiny bit of inspiration from Assassin's Creed. 1.5hr sketch.
November 29, 2012
More Snow White & Rose Red stuff! Mostly was testing out a style here. Her pose I think is a little too stiff, but eh when you're designing costumes the pose tends to be a secondary concern. I think in terms of design, it's ok, but could be a bit better in concept. Since both the sisters are named after roses, I think I could make the armor a little more shaped to that of a rose perhaps. Adding some hidden spikes somewhere could be cool, as even roses often have thorns.
November 2, 2012
October 2, 2012
Here are some sketchbook drawings that I've done recently, trying to figure out how to draw dwarves, bears and heroines. Struggling a bit on the style of the artwork, but I think once I start into colours it will become more clear in the direction of the style.
September 17, 2012
September 15, 2012
So I've begun a concept project, and that is to re-invent an existing character or story and make that new element work. So I decided to turn Grimm's Snow-White and Rose-Red into a dark action-adventure game... haven't quite decided on the twist genre yet, so here I just stuck with a typical 18th century-Russian-German fantasy style. I've been wanting to explore more possibilities with the russian costumes and landscapes... not too keen on going sci-fi, but a sort of steam-punk eclectic style might work.
More posts to come on the environments, creatures, villains and weapons! These are really early sketches, so the final designs might not look anywhere close to this, though I am liking the cuteness of the heroines. Sorry girls, you need to be a bit more badass...
September 5, 2012
The Chimney Woman is something I came up with as I was drawing her... a painted lady in Victorian England who happens to live on a rooftop... perhaps.
I don't really like it, but for an hour 1/2 sketch not too shabby.
August 30, 2012
July 23, 2012
Bam. Half an hour, here's a sketch of waves hitting a rocky shore.
This will be the basis for my next painting. ;)
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EDIT: Since I haven't posted too much lately, I thought I'd share some process work for this piece. I am planning to use it in my portfolio. Sketching in the charcter... :)
July 9, 2012
Apologies for the hiatus this past month. I've been working on my portfolio in Game Art & Design, and realized I have not posted anything since the middle of June!
Here are some business cards I'm designing for myself... I haven't quite decided on the orientation of the text yet, but I'm leaning towards the one on the far right. I like the idea of the flipped image (like a queen of spades), representing the two sides of my art, 3D and 2D. I may have more than one variation for the artwork side with different characters. :)
June 18, 2012
Two days ago, I had the privilege of seeing my work up on a live stage! The concepts shown here were for a production of Peter Pan—in the style of flamenco dance! Big thanks to my friend Ines who made it possible! It was a great show! :)
Check out some of Karen's future shows!
June 8, 2012
Wouldn't mind turning this into a project, but for now it will have to wait. This quick sculpt of Audrey Hepburn took about an hour and a half. She's got such an unusual face which made it a ton of fun to sculpt. Brought it into photoshop for a quick colour and hair placement, so there you have it. :)
Below is the original quick zbrush sketch.
May 22, 2012
These sketches represent how I originally imagined the setting for Kiyohime to take place, just as she reaches the other side of the river. I did these in the morning to try and come up with a good mood.
Though I doubt that lights actually hang on temple gates, I put them in to give the would-be player a sense of direction. Plus, this is a fantasy, and anything goes as long as the theme allows. :)
May 16, 2012
April 28, 2012
Recently I've been inspired by the recent video game Alice: Madness Returns, and I love the art book for it. These are some subtle facial/eye designs for the Kiyohime concept (she kind of reminds me of Megan Fox a little here... haha). She's got to look like the jealous type, and be able to convey anger, lust, and vengeance. I like the idea of red circling around the eyes, so I have pretty much kept that for each one, and I'd have to say I think the 3 designs on the top row are my favorites. I like the slight creepiness in the top right, especially. I'm thinking of making her into some sort of boss character.
Full body designs and hair styles to come!
April 12, 2012
This design was visibly inspired by Mursi and Karo tribes from Africa. The cultures there are simply gorgeous. I was particularly fascinated by the white paint they use to create patterns all over the body—even blotches and smears of paint look great!
April 8, 2012
March 27, 2012
March 11, 2012
Hey there! Some more progress on the native american warrior. I was doing some light research on the clothing, and am trying to come up with a good back story for the character. I'm still not sure if I should take this on a fantasy route or a realistic one.
March 9, 2012
February 27, 2012
February 14, 2012
Yet another Kiyohime sketch! I'm liking this design a lot though I think it needs much more work. But the colours read nicely and it looks a lot more powerful than the first one. This was just a 2-3 hour sketch, so I kept it loose.
Her kimono might go through several revisions, and I might add some more scales/colour transformation onto the face. All in all, looking better. :)
Happy Valentine's Day! :3
February 3, 2012
Thank you, models, for giving us some great poses! These were all done this past month, and I'm pleased to say that my sketching style is finally starting to develop into something I enjoy (and something that makes sense of the anatomy)! (...I need so much practice...)
This also marks my 50th post on Cecilia's Little Sketchblog! It is near to the 1st anniversary since I started scribbling on here, so thanks to everyone who has supported me throughout this year! You are all full of awesome! :)
January 27, 2012
January 23, 2012
Today was the Chinese New Year, and seeing as it is now the year of the dragon, here is a dragon-related sketch!
Continuing on the Kiyohime drawing from my last post, I've been trying to come up with a look that will have her looking both angry, scary and beautiful all at once. Quite a difficult combination... :S
I'm considering this as a final showreel piece. I'm enjoying it just the same. :)
January 19, 2012
Well, I got too carried away with this one... but since it turned out pretty cool I decided to keep going till 2 in the morning.
Initially, I was working on thumbnails for Kiyohime, a character from a Japanese folk tale who, out of her rage upon not being able to marry a monk whom she falls in love with, transforms into a dragon and kills him. Pretty haunting tale, actually. I started off doing her face and profile, and the painting grew until I eventually came to this. I quite like the design, although she might be a little too mermaid-y... I still need to do thumbnails. Thank goodness I have till friday.
Lesson learned: do not waste time with high detail before you've reached a final design! :P
January 14, 2012
So here are some final concepts for my Thai dude. It's kind of an Assassin's Creed inspired look, but hopefully a little more cultural. I wanted to come up with more, but alas I have to hand a final concept in by tuesday. I love the tattoos he has here. The Sak Yant style is pretty interesting and has a pretty rich history, and I think it definitely gives the character some background. Check it out on google!
January 9, 2012
January 4, 2012
The thumbnail drawings and the larger african character have nothing to do with each other, but I just felt like putting them together to make a more colourful image. The smaller dudes are quick character concepts for a fictional indonesian/javanese/possibly indian character for one of my concept classes. Loving the colours!
The african girl is for an anatomy project, so this was just a quick (very 2d) thumbnail to see what kind of costume she should wear before I go into intricate detail for the final piece. She's a mix of different tribes, so entirely fictional and the costume is not completely accurate, for now. This is game arts after all! I figured since she won't be weighed down by too many garments, so perfect for anatomy. I'm working on some random tribesmen as well. Need to explore more shapes and body sizes...