January 23, 2012
Today was the Chinese New Year, and seeing as it is now the year of the dragon, here is a dragon-related sketch!
Continuing on the Kiyohime drawing from my last post, I've been trying to come up with a look that will have her looking both angry, scary and beautiful all at once. Quite a difficult combination... :S
I'm considering this as a final showreel piece. I'm enjoying it just the same. :)
January 19, 2012
Well, I got too carried away with this one... but since it turned out pretty cool I decided to keep going till 2 in the morning.
Initially, I was working on thumbnails for Kiyohime, a character from a Japanese folk tale who, out of her rage upon not being able to marry a monk whom she falls in love with, transforms into a dragon and kills him. Pretty haunting tale, actually. I started off doing her face and profile, and the painting grew until I eventually came to this. I quite like the design, although she might be a little too mermaid-y... I still need to do thumbnails. Thank goodness I have till friday.
Lesson learned: do not waste time with high detail before you've reached a final design! :P
January 14, 2012
So here are some final concepts for my Thai dude. It's kind of an Assassin's Creed inspired look, but hopefully a little more cultural. I wanted to come up with more, but alas I have to hand a final concept in by tuesday. I love the tattoos he has here. The Sak Yant style is pretty interesting and has a pretty rich history, and I think it definitely gives the character some background. Check it out on google!
January 9, 2012
January 4, 2012
The thumbnail drawings and the larger african character have nothing to do with each other, but I just felt like putting them together to make a more colourful image. The smaller dudes are quick character concepts for a fictional indonesian/javanese/possibly indian character for one of my concept classes. Loving the colours!
The african girl is for an anatomy project, so this was just a quick (very 2d) thumbnail to see what kind of costume she should wear before I go into intricate detail for the final piece. She's a mix of different tribes, so entirely fictional and the costume is not completely accurate, for now. This is game arts after all! I figured since she won't be weighed down by too many garments, so perfect for anatomy. I'm working on some random tribesmen as well. Need to explore more shapes and body sizes...